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Cliff Temple

Posted in School Projects on Sunday, April 17th, 2011 at 2:35 am No Comments
Cliff Temple

Tucked away in a cave by the ocean, lies a secret temple for water. Abandoned for many years, this place houses an ancient power.

 

The Cliff Temple was a concept I was inspired to do after going to Universal Studios and seeing the Poseidon Experience Ride. I wanted to create an environment that had a sense of mystery, delving deep into a cave near the coast.

Coastal Areas are heavily influenced by materials such as sandstone and very rough surfaces so I knew I had to get some textures down to portray this dry feeling. I also had to mesh this well with a damp cave when the player entered the space, and accomplished this mostly through lighting.

Sample Materials (Diffuse):


 

Sand

 

 

 

 

 

 

 

 

 

 

Sandstone

 

 

 

 

 

 

 

 

 

 

Cliff Face

 

 

 

 

 

 

 

 

In terms of the models, I needed rough cut samples that could have easily been shaped by their makers long ago and established.  Arches, pillars stacked together and sandstone brick walls.

 

Reference

 

 

 

 

 

 

 

 

In-Game

 

 

Reference

 

 

 

 

 

 

 

 

 

 

 

 

In-Game

 

 

 

To round things out, I needed to create some decals for the ancient power residing and some grime masks to break up the space.

 

Reference

 

 

 

 

 

 

 

 

 

Final Rune Decals

 

 

 

 

 

 

 

 

 

 

 

 

 

Sample Material Editor: Grime Mask